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Mechwarrior Online March Outlook - sg-lynx.net
Well, the March Creative Director Update is out. Big item appears to be the State Rewind update, which is kind of a lag compensation technique. I do expect for Asian and Oceanic players who regularly experiences ping above 250 to now do better… But if you were a poor shot previously this ain’t gonna help. They are tackling only some weapons and it goes in tonight, usually 2am local, so effects won’t be seen till tomorrow. New significant content seems to be a new big map, new consumables and the new offline Testing Grounds. Desert, the new big map, is welcomed; random rotation of big maps with small maps forces players to build more balanced mech loadouts, which is welcomed. A bigger percentage of big maps will drive that further. However, it also depends on the map design, as Alpine has sort of degenerated into a mid-long peeking match around … Continue reading →