The Lack of Updates has ended! Well…

I’m still alive. Mostly, I think.

Mechwarrior Online is really sucking my life up. Not a good sign I presume… Still, like a friend would say, pew pew is fun. 🙂

o2 April will have a patch, to remove the sales and 2XP weekend effect, but the lack of patch information thus far is a bit worrisome. Hopefully, the missiles rework is done and the LRMs and SRMs can go back to being a wee bit more useful.

Also looking forward to seeing the April Creative Director’s update. Should be due today or tomorrow.

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Mechwarrior Online March Outlook

Well, the March Creative Director Update is out.

Big item appears to be the State Rewind update, which is kind of a lag compensation technique. I do expect for Asian and Oceanic players who regularly experiences ping above 250 to now do better… But if you were a poor shot previously this ain’t gonna help. They are tackling only some weapons and it goes in tonight, usually 2am local, so effects won’t be seen till tomorrow.

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Mechwarrior Online Patch on 19 Feb 2013

Good ole Trenchbucket.

Well just a heads up, I’m playing MW:Online. have been pairing up with some friends. Not say we are the most successful bunch of oddballs but we are having fun… 🙂

Anyway, patch notes for 19 Feb 2013 are here. Some thoughts, note that I didn’t have time to get in game yet today. Addition of the Trebuchet and Alpine maps are the big items.

Le Trench Bucket

Trebuchet, I took a look over.. if it wasn’t for the dedicated Missile slots, it could look like a Hunchback clone. Only, it has the potential to go faster (and carry less stuff), and some has Jump Jets, which Hunchies don’t get at all.

With most of the weapons in the arms, it’ll likely suffer from the Centurion disease — de-arming. Centurion’s model makes it easier to de-arm the mech, so it remains to be seen how easy it is to de-arm the Trebuchet. Overall, I’m not overly impressed with the Trebuchet, but having a dedicated missile platform is opening up avenues.

Alpine

Alpine, OTOH, remains to be seen. An overhead is here. I don’t quite like the way the Eastern base is in such defensive positions, but the scale of the map is not shown. By repute, it’s large, so it might not be such a problem. Hopefully it’s a big map so that the current meta of brawler mechs can be more balanced… I personally is more a ranged fighter. Meaning, 500+ meter is where I prefer to be, either Gauss/ ER PPC sniping or LRM dumping.

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